|
3 |
FC/NES |
Famicom / NES |
Ricoh 2A03 8-bit processor (MOS Technology 6502 core) |
|
4 |
SFC/SNES |
Super Famicom / Super Nintendo |
Ricoh 5A22 @ 3.58MHz |
|
4 |
MD |
Sega Mega Drive |
Motorola 68000 @ 7.6 MHz / Zilog Z80 @ 3.58 MHz |
|
4 |
AES |
NEOGEO(AES) |
CPU: Motorola 68000 (12 MHz, 16-Bit)
Sound-CPU: Zilog Z80A (4 MHz) |
|
4 |
MVS |
NEOGEO(MVS) |
CPU: Motorola 68000 (12 MHz, 16-Bit)
Sound-CPU: Zilog Z80A (4 MHz) |
|
4 |
LYNX |
ATARI LYNX |
Mikey 8-bit 65SC02 & Suzy (16-bit custom CMOS chip running at 16 MHz) |
|
6 |
NGC |
Nintendo Gamecube |
32-bit IBM PowerPC 750CXe Gekko @ 486 MHz |
|
6 |
PS2 |
PlayStation2 |
MIPS R5900 Emotion Engine @295MHz |
|
6 |
DC |
Sega Dreamcast |
Hitachi SH-4 32-bit RISC @200MHz |
|
6 |
XBOX |
XBOX |
Intel (Coppermine-Kern) 733 MHz / Nvidia MCPX X3– Kern 233 MHz |
|
7 |
Wii |
Nintendo Wii |
IBM PowerPC 750 @729MHz / ATI @243MHz |
|
7 |
PS3 |
PlayStation3 |
Cell @3,2GHz / Nvidia RSX @500 MHz |
|
7 |
360 |
XBOX 360 |
PPC Tri-Core Xenon @3,2GHz / ATI Xenos @500MHz |
|
8 |
3DS |
Nintendo 3DS |
Dual-core ARM11 MPCore @ 268MHz, Single-core ARM9 |
|
8 |
Wii U |
Nintendo Wii U |
IBM Espresso @1,24GHz / AMD @550MHz |
|
8 |
PS4 |
PlayStation 4 |
AMD Jaguar x86 (AMD64-architekture) 8x1.6GHz / 8x2.1GHz PS4 Pro |
|
9 |
PS5 |
PlayStation 5 |
AMD RDNA2 36 CUs @ 2,23 G |