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Painting Shadow of
the Colossus over
three sreens |
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One of the greatest games of all time that came out in 2005 on PS2 (and also later as the HD collection for a PS3). Amazing landscapes, gigantic titans, that just wait to be found in a massive world which can be explored on a horseback. I am going to bring that memories back by painting one of the stunning images of this series over three 70x50cm canvas screen |
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Painting Metal Gear
Solid Art / Yoji
Shinkawa tribute |
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Inspaired by several artsworks of Yoji Shinkawa, a japanese character designer and artist who work for Konami. A company where my favorite game series Metal Gear Solid was born and where he is working now as a art director for this and other different projects. Here comes my next painting project in step by step, from the idea to a final blow! |
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Painting the Great
Wave off Kanagawa -
神奈
029;沖浪
裏 |
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There was a artist and painter in ancient Japan called Katsushika Hokusai (葛飾 北斎). He did the most recognizable Ukyo-e (浮世絵) woodblock printing series that is well known outside of Japan, Thirty-six views of mount Fuji (富嶽三十六景). This series includes one painting, called Kanagawa oki nami-ura (The Great Wave off Kanagawa). Exactly this one had a big influence on me and made me interested in Ukiyo-e. After the jump you can have look, as I'am trying to draw my own oki nami-ura on canvas with acrylic color |
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Painting Metal Gear Solid Art / Yoji Shinkawa tribute
posted by Kaneda – on Fri. 14.February 2014
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Google compilation / search for Yoji Shinkawa Artwork |
Intro:
Born in Hiroshima in 1971, he went to Seika university in Kyoto and became later in 1994 an employee at Konami, which headquarters moved just a year before from Kobe to Tokyo. First he works as a debuger for the game Policenauts, which is also one of my favorites. Later he became a member of Hideo Kojima team, where Kojima himself was stunned by the mecha design, that Shinkawa prepared for his interview. Yoji Shinkawa developed his own style of painting, which for me, looks like a combination of oil painting and writing kanji. It is a little bit abstract and has that magnificent something. Sometimes you have to look closer to see what you should.
The idea:
This is my second trial in painting on canvas with acrylic colors. To avoid a difficult start (... and it was a difficult one, because no suitable idea came in my mind) I started watching artworks online and get insperation for a realistic concept, which i should be capable to recreate on canvas. I also used a MGS1 Artbook where many interesting ideas came to my mind. I found this realy interesting artwork from MGS2, where Snake is put to a high contrast (red color) to Raiden and Campbell (black&wite). So I got the idea to make an image of Snake, facing him some other characters from MGS ... by putting them in a higher contrast to each other.
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copyright by KONAMI Corporation / Yoji Shinkawa Artworks |
Starting to draw:
Due to the fact that this would have more impact on a bigger sized screen, I bought 116cm x 75cm canvas and painted a part of it red, like you can see above. I mixed a red and black color in a specific ratio and tried it out on several places at the edge of the backside. Good idea is also to wait for a hour or two because the color changes as it dries. The brightness should also be not to dark. If I would draw on this darker surface later with a pencil, it would be a pain in the butt to see the lines. This is not a Photoshop ;)
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I started to draw with a pencil as usual, because I am not skilled at painting at all. To draw on the inked layer was a little more difficult as on the white surface of the canvas. By the time I draw Snake, I had another idea in my mind, regarding the other figures on the right side of the screen. You can see a line on the photo above, that separates the white in two areas, which I removed later where the idea of MGS1 antogonists came in my mind. Snake had no mustache at the beginning but of course his bandana, which I extend over the red edge. Without a mustache Snake looks much younger but with it, much iniquitous and skilled. It makes him also looks more like his genetic father, Big Boss. You dont have to continue to read ahead because now I am adding a blindtext to fill that empty space, just for aesthetics purpose. Rsor dux Aequor qualiscumque furo ubi chorus argumentosus, pax ubi sic vis astrum cenaculum Erumpo ne erro praestolor, pario arx Caris post cras Intro Senior, St. Sus pro in fio iugis si Rotomagense se ut sero, diu cui ne quo ortus, se. Sui, hac, leo, ait opto duo me par Viduo pannus, ruo, alo quiesco Transveho re Multo. Ac murus iuro eu qui Gravo cos mos, efficax to Horum Indulgens res incola Pr. Multi. Tum sto decipio ne Sus deduco his nam verecundor Subaudio, hi ne. Prae vox et. Reprobo sino vituperium Parentela humus de expello exinde. Per cur Iam in supparum Eia ago sis misericordaliter Occatio ter aut Aliusmodi vel Fugo redigo, iam ops tam Plaga consulo sui ymo Zephyr humilitas. Ivi praebalteata Occumbo congruens seco, lea qui se surculus sed abhinc praejudico in forix curo. Aris per ut Aura congressus precor.
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The original artwork was from the first Metal Gear and can also be found in "The art of Metal Gear" Arbook. I found the same picture in the internet and printed it mirrowed on the piece of paper. To estimate the proportions on the screen I draw some of the head parts outer lines first, to draw the rest of the image later to the end. Luckily it worked out right at the first time. The only character I could not draw right, was Ocelot. I still regret it now.
The Art of Metal Gear Solid by Yoji Shinkawa / the left image is from Artbook |
The PAINting:
Started by painting Snake, first the outlines then the retouch and shadows. His bandana is spreading out, outside the red border, touching his enemies. One by one they appeared on the canvas.
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This is my favorite one....
Liquid is whatching Snake with his eye pupil, that I think done well. There is absolutely no fear in his face expression. At the moment the eye pupil of Snake is not painted out yet. I was afraid to screw it up, so i let it be like this to the end of the whole painting. Here we go again with a blind text. Sui, hac, leo, ait opto duo me par Viduo pannus, ruo, alo quiesco Transveho re Multo. Ac murus iuro eu qui Gravo cos mos, efficax to Horum Indulgens res incola Pr. Multi. Tum sto decipio ne Sus deduco his nam verecundor Subaudio, hi ne. Prae vox et. Reprobo sino vituperium Parentela humus de expello exinde. Per cur Iam in supparum Eia ago sis misericordaliter Occatio ter aut Aliusmodi vel Fugo.
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Close up of Liquid and Sniper Wolf ...
The mess on the desk during painting ...
Mostly done. I put it on the wall to see how it looks. Its kind of unfinished now, because the background looks empty. I thought, that I should put something here to fill that emptiness.
Photoshop is really handy:
Using Photoshop now on a taken photo, to find out the suitable background. Yoji Shinkawa uses often lines and shapes in his backgrounds. I tried to put some lines in to a background until it looks good enough for me. Here I also used transparency on the lines, what give a realistic look, that would looks closer to the original painting. Also, I could try out the shape of the Snakes eyes pupil.
Done:
Finally the finished version with the lines in the background. Looks close to the one in Photoshop.
In 2015 I got a "new" CRT TV from Bang & Olufsen with a proper ratio for the retro games in 4:3
To improve my gaming experience, I made my own TV rack cabinet for my videogame consoles.
If you interested in how I made it, visit my DIY Video Game Cabinet Guide
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2 comments to Painting Metal Gear Solid Art / Yoji Shinkawa tribute |
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KeiDash ~ on: 09.03.2020 at 15:58 |
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| You did a good work. I like your draw and I thing that you did a good "copy" of the Yoji Shinkawa art. | |
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Kaneda ~ on: 10.03.2020 at 13:06 |
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| Thanks man! Although I think it is impossible to draw like Shinkawa-san. He has always this kind of randomness in his art of painting. This also make his style so unique. I love it! | |
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